Player Settings
Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in the Resolution Dialog that launches when you open a standalone game, others are used by XCode when building your game for the iOS devices, so it's important to fill them out correctly.
To see the Player Settings choose
from the menu bar.
Global Settings that apply for any project you create.
Cross-Platform Properties | |
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Company Name | The name of your company. This is used to locate the preferences file. |
Product Name | The name that will appear on the menu bar when your game is running and is used to locate the preferences file also. |
Default Icon | Default icon the application will have on every platform (You can override this later for platform specific needs). |
Per-Platform Settings
Desktop
Web-Player
Resolution And Presentation

Resolution and presentation for web player builds.
Resolution | |
Default Screen Width | Screen Width the player will be generated with. |
Default Screen Height | Screen Height the plater will be generated with. |
Run in background | Check this if you dont want to stop executing your game if the player looses focus. |
WebPlayer Template | For more information you should check the "Using WebPlayer templates page", note that for each built-in and custom template there will be an icon in this section. |
Watermark | |
Always Display Watermark | Check this if you want to display Unity's Watermark when the game is running.(This is a shared setting between the WebPlayer and StandAlone Executables) |
Other Settings |
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Other general settings for Web Player builds.
Rendering | |
Rendering Path | This property is shared between Standalone and WebPlayer content. |
Vertex Lit | Lowest lighting fidelity, no shadows support. Best used on old machines or limited mobile platforms. |
Forward with Shaders | Good support for lighting features; limited support for shadows. |
Deferred Lighting | Best support for lighting and shadowing features, but requires certain level of hardware support. Best used if you have many realtime lights. Unity Pro only. |
Static Batching | Set this to use Static batching on your build (Inactive by default in webplayers). Unity Pro only. |
Dynamic Batching | Set this to use Dynamic Batching on your build (Activated by default). |
Streaming | |
First Streamed Level | If you are publishing a Streamed Web Player, this is the index of the first level that will have access to all Resources.Load assets. |
Standalone (and OSX Widget)
Resolution And Presentation

Resolution and presentation for both windows/mac standalone builds.
Resolution | |
Default Screen Width | Screen Width the stand alone game will be using by default. |
Default Screen Height | Screen Height the plater will be using by default. |
Run in background | Check this if you dont want to stop executing your game if it looses focus. |
Standalone Player Options | |
Default is Full Screen | Check this if you want to start your game by default in full screen mode. |
Capture Single Screen | If enabled, standalone games in fullscreen mode will not darken the secondary monitor in multi-monitor setups. |
DisplayResolution Dialog | |
Disabled | No resolution dialog will appear when starting the game. |
Enabled | Resolution dialog will always appear when the game is launched. |
Hidden by default | The resolution player is possible to be opened only if you have pressed the "alt" key when starting the game. |
Supported Aspect Ratios | Aspect Ratios selectable in the Resolution Dialog will be monitor-supported resolutions of enabled items from this list. |
Dashboard Widget Options | |
Use Alpha in Dashboard | Enabling this will use the alpha channel rendered in Unity for the transparency of the OSX Dashboard Widget. This allows you to make a dashboard widget with the shape of a mesh for example. |
Watermark | |
Always Display Watermark | Check this if you want to display Unity's Watermark when the game is running.(This is a shared setting between the WebPlayer and StandAlone Executables) |
Icon |
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Different icons that your project will have when built.
Override for Standalone | Check if you want to assign a custom icon you would like to be used for your standalone game. Different sizes of the icon should fill in the squares below. |
SplashImage |
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Splash image that is going to be displayed when your project is loading all the resources when you execute it.
Config Dialog Banner | Add your custom splash image that will be displayed when the game is starting. |
Other Settings |
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Other general settings for stand alone builds.
Rendering | |
Rendering Path | This property is shared between Standalone and WebPlayer content. |
Vertex Lit | Lowest lighting fidelity, no shadows support. Best used on old machines or limited mobile platforms. |
Forward with Shaders | Good support for lighting features; limited support for shadows. |
Deferred Lighting | Best support for lighting and shadowing features, but requires certain level of hardware support. Best used if you have many realtime lights. Unity Pro only. |
Static Batching | Set this to use Static batching on your build (Inactive by default in webplayers). Unity Pro only. |
Dynamic Batching | Set this to use Dynamic Batching on your build (Activated by default). |
API Compatibility Level | |
.Net 2.0 | .Net 2.0 libraries. Maximum .net compatibility, biggest file sizes |
.Net 2.0 Subset | Subset of full .net compatibility, smaller file sizes |
Android
Details
Desktop
The Player Settings window is where many technical preference defaults are set. See also Quality Settings where the different graphics quality levels can be set up.
Publishing a web player
Default Web Screen Width and Default Web Screen Height determine the size used in the html file. You can modify the size in the html file later.
Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in the Web Player at runtime.
Customizing your Resolution Dialog

The Resolution Dialog, presented to end-users
You have the option of adding a custom banner image to the Screen Resolution Dialog in the Standalone Player. The maximum image size is 432 x 163 pixels. The image will not be scaled up to fit the screen selector. Instead it will be centered and cropped.